Battle over the Pacific
How the Battle over Britain game system works:

     Each plane is dealt a hand of cards, the number of cards dependant on the plane's speed.   Each turn represents just several seconds of real time.  You play a card from your hand each turn to try and establish "Advantage" over the opponent... the side with Advantage may (depending on the values of the cards played) be able to fire a burst at the enemy.  You will need to consider two main things each turn:  your relative altitude (which is suit dependent), and relative fire position (which is card value dependent).   When you find yourself "disadvantaged" (tailed), you can try to break off.  Plane ratings make a great deal of difference... for example, faster planes have larger hands, those with superior performance are tougher to tail and tougher to shake once they are tailing you, and an agile plane can "yank the stick" more effectively in a pinch.   Firing a burst means you compare the relative fire position cards, roll one die, modify the roll by the plane's firepower modifier, and check the Fire Combat Table to see if you cause any damage (and/or critical hits) to the enemy.  (And watch out for those rear firing gunners.)  If you find yourself damaged or out of ammunition, you can always try and disengage.  When the deck of cards is exhausted, the game is over.  You will quickly be able to "read" each plane's strengths and weaknesses from their ratings.  Superior planes are stronger, of course, but anything can happen, and one false move might see you suddenly dodging bullets rather than dishing them out.

                    Additional games and planes are planned.

For other games in the Battle over Britain series, click here.
Solitaire or 2-player WW2 tactical air combat game
Battle over the Pacific is a complete, stand alone design that takes the Battle over Britain game system to warplanes flown by Japan and the United States in 1941-42.   It is a two-player (with solitaire option) strategy game simulating plane-vs-plane dogfights occurring in the first year in the war in the Pacific after America's entry into the conflict.

Airplanes are individually rated for speed, agility, firepower, performance, and durability.  All planes are compatible with all other planes in the series, so you can fly Japanese planes against British adversaries if you have Battle over Britain, for instance.  Aircraft included are:  American: Grumman F4F Wildcat, Curtiss P-40 Kittyhawk, Brewster F2A Buffalo, Douglas SBD-3 Dauntless, and Douglas TBD-1 Devastator.  Japanese:  Mitsubishi A6M2 Zero, Makajima Ki-43 Oscar, Mitsubishi A5M4 Claude, Nakajima Ki-27 Nate, Aichi D3A Val, Nakajima B5N1 Kate, and B5N2 Kate.  Counters (3/4th inch square) are in color, on thick card, and must be cut apart prior to play.  A new Critical Hit Vulnerability rule has been included, to take into account the fragile nature of some of the early Japanese fighters.

Battle over the Pacific includes a 16-page illustrated rule booklet, full color Dogfight Display and Reference Card, and set of 35 color airplane counters (counter numbers 47 -81 in the series). Standard rules, additional rules and options, solitaire rules, and two historical campaign games (Philippines 1941, and Sea Campaign 1942) round out this ziplocked backage.

Games in the series thus far:  Battle over Britain;  Faith, Hope & Charity (in Panzer Digest #11);  Solitaire Module;  Battle over the Pacific

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To order other games in the Battle over Britain series, click here.
Click here for review of Battle over Britain game system at Boardgame Geek.